function toSpans(span) {
var str=span.firstChild.data;
var a=str.length;
span.removeChild(span.firstChild);
for(var i=0; i once around, 720 => twice, etc)
* brt - brightness (0-255, 0 => black, 255 => full color)
* spd - how many ms between moveRainbow calls (less => faster)
* hspd - how many hue degrees to move every time moveRainbow is called (0-359, closer to 180 => faster)
*/
function RainbowSpan(span, hue, deg, brt, spd, hspd) {
this.deg=(deg==null?360:Math.abs(deg));
this.hue=(hue==null?0:Math.abs(hue)%360);
this.hspd=(hspd==null?3:Math.abs(hspd)%360);
this.length=span.firstChild.data.length;
this.span=span;
this.speed=(spd==null?50:Math.abs(spd));
this.hInc=this.deg/this.length;
this.brt=(brt==null?255:Math.abs(brt)%256);
this.timer=null;
toSpans(span);
this.moveRainbow();
}
/*
* sets the colors of the children of [this] as a hue-rotating rainbow starting at this.hue;
* requires something to manage ch externally
* I had to make the RainbowSpan class because M$IE wouldn't let me attach this prototype to [Object]
*/
RainbowSpan.prototype.moveRainbow = function() {
if(this.hue>359) this.hue-=360;
var color;
var b=this.brt;
var a=this.length;
var h=this.hue;
for(var i=0; i359) h-=360;
if(h<60) { color=Math.floor(((h)/60)*b); red=b;grn=color;blu=0; }
else if(h<120) { color=Math.floor(((h-60)/60)*b); red=b-color;grn=b;blu=0; }
else if(h<180) { color=Math.floor(((h-120)/60)*b); red=0;grn=b;blu=color; }
else if(h<240) { color=Math.floor(((h-180)/60)*b); red=0;grn=b-color;blu=b; }
else if(h<300) { color=Math.floor(((h-240)/60)*b); red=color;grn=0;blu=b; }
else { color=Math.floor(((h-300)/60)*b); red=b;grn=0;blu=b-color; }
h+=this.hInc;
this.span.childNodes[i].style.color="rgb("+red+", "+grn+", "+blu+")";
}
this.hue+=this.hspd;
}
// End -->GOODLUCK!